My Grasshopper definition basically consists of a circle, with points set at random positions, which is then offset and extruded to make the base shape. Sliders are set to affect the sharpness of the shape, or its radial curve. The extruded base shape is then multiplied in the 'Z' axis, and rotating a small degree with each level. I have set the shape to decrease its size at each level past the sixth, up to 12 levels. My iterations are based on the different base shapes which could be achieved but changing the positioning of the points on the original circle, and also, changing the radius of the curve from those points.
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